                                MOUSE & MAZE
                              TUBE-MAKER GAME 
                          DESIGNED BY TIMOTHY WEN
                            09/2008 PD SOFTWARE

COMMAND :

              I
             J K     ADD ELEMENT OF WALL TO BUILD MAZE.  
              M 


              Y
             G H     DELETE ELEMENT OF WALL TO BUILD MAZE.
              B  


             ^Y
           ^G  ^H    JUST MOVE CURSOR,NO ADDING OR DELETING ELEMENT OF WALL.
             ^B 


              R      BEGIN TO RUN THE MOUSE.

                     (USED RULE-LINE WILL BE SHOWN AFTER RUNNING).

              Q      QUIT THE PROGRAM.

              S      SAVE MAZE PATTERN 
                    
                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
 
                     (24 LETTERS OF FILENAME IS LIMITED).

              L      LOAD MAZE PATTERN.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                     (NOTICE : WHEN YOU TYPE A WRONG FILENAME TO LOAD ANY KIND OF MAZE FILE, 
                               SYSTEM WILL BECOME UNSTABLE,YOU'D BETTER TO RERUN THE PROGRAM AGAIN).   
                    
              C      CLEAR DESIGNING AREA.

              X      SHOW THE SAVED MAZE FILES.

              U      CLEAR SHORTCUT AND OPTIMIZE ROUTE.

              F      RUN MAZE GAME.
                     
                     (PRESS "+" KEY TO CANCLE IT.
                      IF YOU SAVE OR LOAD FILE BEFORE THIS FUNCTION,
                      THE PATTERN OF THAT FILE WILL BE CALL BACK.) 

                     U - TUBE MAKER              
                         (DIRECTIONS OF TUBE UNITS : U-UP,D-DOWN,L-LEFT,R-RIGHT)           

                         (PRESS "+" KEY TO CANCLE IT).  

                         B - BEGIN TO RUN THE GAME.

                             (PRESS "+" KEY TO CANCLE IT). 

                             (USE ^Y,^G,^H,^B TO MOVE THE CURSOR).

                             (PRESS J,K TO CHOOSE THE UNIT OF TUBE). 

                             (PRESS M TO SETTLE THE CHOSEN UNIT DOWN).
                                   
                                      * THE TUBE UNIT MUST BE PUT ON THE POSITION OF JOINT.
                                                                  
                                        FOR EXAMPLE :
                                                              J
                                                             JTJ  B$B
                                                              J                
                             
                                                             * EDGES OF TUBE UNIT MUST BE PUT ON THE JOINTS (B PUT ON J).
                                                             * ONLY ONE EDGE OF TUBE PUT ON THE JOINT WILL BE CONNECTED.
                                                             * B CAN'T BE PUT ON AISLES WHICH ALREADY HAVE BEEN MADE.
                              
                             (PRESS S TO SAVE CURRENT MAZE PATTERN OF TUBE-MAKER GAME).

                             (PRESS L TO LOAD MAZE PATTERN OF TUBE-MAKER GAME.
                              IF YOU TRY TO LOAD A GENERAL MAZE FILE (NOT A TUBE-MAKER MAZE FILE),SYSTEM WILL BREAK DOWN).                                  

                                                                                                                                                                                                                                                         
                                                             
                         A - AUTO PLAY

                             SHOW THE TOPOLOGY CONSTRUCTION OF THIS GAME.

                                  * 10000 UNITS WILL BE TEST.

                                  * THE FINAL PATTERN OF THIS TEST IS ALL EMPTY LIKE TETRIS GAME (ERASE ALL LINES).

    


             ^O      CHANGE ORIGINAL POSITION OF THE MOUSE.
                     
                     (USE ^Y,^G,^H,^B TO MOVE THE MOUSE,
                      AND PRESS ^O AGAIN TO SET IT UP.)
                   
                     (NOTICE : 1.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS TARGET POSITION.
                               2.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
        
             ^T      CHANGE TARGET POSITION OF THE MOUSE.
                    
                     (USE ^Y,^G,^H,^B TO MOVE THE MOUSE,
                      AND PRESS ^T AGAIN TO SET IT UP.)

                     (NOTICE : 1.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS ORIGINAL POSITION.
                               2.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
 
             ^R      RETURN TO COMMON MODE.
                     
                     (TARGETS ARE THE EDGES OF DESIGNING AREA.)  

             
              

             



MEANING OF NUMBERS IN COMMAND AREA :

       DOLLAR :      NUMBER OF WALL-ELEMENTS.
         STEP :      TOTAL NUMBER OF STEPS THAT MOUSE RUNS.
       RESTEP :      NUMBER OF REPEAT STEPS THAT MOUSE RUNS.

     SHORTCUT :      NUMBER OF SHORTCUT-STEPS. 
     
    ROOT PASS :      TIMES WHEN THE MOUSE PASS THE ORIGINAL POSITION. 
     

* 80 column card in slot 3 is needed.
* Set AppleWin's custom speed to fastest limit is much better.  
  (function "optimize route" will take hours if you don't raise up the speed.) 

Have fun
Timohy

salewts@yahoo.com.tw